5 Responses to “Brutal Legend”

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Simply put, a great setting and hilarious dialogue does not take the place of good gameplay. And that’s where Brutal Legend suffers; the gameplay just isn’t there.
Rating: 3 / 5

Magic Pink said in November 17th, 2009 at 03:31

This game is fun but can get repetitive. For all people with Xbox live that have the demo they really make it fun with killing druids, riding the druid plow, and doing an earthquake thing to make the building fall. This game is more like go to where you need to doing 1st missions and 2nd missions. The first go with the storyline and take you to the next level. Second missions appear on your map with at least 10 or less on there. You go there on “The Druid Plow” and just do some easy and small missions. Some parts in this game are strategy which really suprised me. If you saw the video at the end of the demo you’ll see Eddie(the main character)with wings. On certain levels you get wings to fly over a battleground. You create Headbangers and all sorts of metal things to help you out. You send them over the battlefield and try to take out the enemys metal character creators which are called merchandise stores which you play a guitar solo than choose your Headbangers or Motorcycles Guys or Whatever, but the point is that it reminds me of Halo Wars except you can drop down and help your guys but Eddie dies quickly so you have to hit a little than fly back up. You do this numerous times. Sometimes it pisses me off because I hate strategy and having to send men places and all that. This game is fun but people that played the deoms reading this review the demo is not even close to the game you don’t even fight the druids after that level so yeah. So people buy it if you want but you might want to think it over and watch gameplay videos on google videos or youtube.
Rating: 4 / 5

Sheree L. Denham said in November 17th, 2009 at 04:56

If you are a fan of Jack Black, Tim Schafer (this games developer), Heavy Metal, or highly inventive and unique games you could probably just stop reading this review and go buy the game. The only caveat is what kind of length you expect from a single player experience to justify a $60 game purchase.

I’ll do my best to remain spoiler free in the review below, but please be aware that there may be some minor spoiler. You may want to skip to the conclusion if you want to remain 100% spoiler free.

Story:

The story of Brutal Legend centers on Eddie Riggs (Jack Black), a roadie for a faux-metal band (i.e. Angst-ridden teenagers singing shallow songs to a mix of hip-hop beats and electric guitar.) There is an onstage accident at a concert and Eddie is injured, resulting in some of his blood dripping onto his belt buckle. This mysteriously triggers the belt buckle to transport Eddie to another world… a world of heavy metal.

The single-player campaign runs about 6-8 hours.

Graphics:

This game sports some of the most unique, and original visuals of any game I’ve played. If you are familiar with Schafer’s last game Psychonaut’s (if you’re not, you should be) you will have a pretty good idea of what to expect here. The graphics are tonally similar.

For the years leading up to this games release Tim Schafer continually made reference to how cool the heavy metal album covers of the 80’s were, and that his desire is to create a world that looks like you are in a living, breathing album cover. He succeeds on every level. The scenery is diverse and ranges from rolling hills with giant swords protruding from them to volcanoes that flow with molten chrome. The weather changes from sunny to stormy (replete with magenta colored lightning). It all reminded me very much of a Frank Frazetta painting.

One of the most impressive things with the environment is the variety. This is an open world game, but the world never becomes repetitive. The developers obviously spent a great deal of time on making every area unique as there is not an obvious use of repeated textures, and there is not any area that seems generic or bland.

The world is split into different regions based on the different sub-genres of heavy metal. The primary area looks like the classic album covers referred to above, but your adventure takes you through worlds designed around the caveats of “hair” metal (Poison, Twisted Sister, Ratt, etc.), goth metal (Cradle of Filth, Graveworm, etc.), and industrial metal (Metallica, Megadeth, etc.). Each of these regions has enemies and creatures designed specifically for their sub-genre and there is great attention to detail.

The art team for Brutal legend used a full palette of color for their world as opposed to the current trend of desaturation and overloading the scenery with browns and grays. It all comes together to make a beautiful and uniquely intriguing package.

Sound:

The sound design here is good, but not great. The surround effects are solid, and the game soundtrack is very well done. When you are in your car (“The Deuce”) the radio comes on and plays from a playlist of approximately 100 heavy metal songs. If you leave your car you the music pans and fades as you move around and away from (or closer to) your car. For those that are not metal fans, you can turn the music off if you’d like.

The sound effects themselves are a little on the weak side. The sounds for your vehicles and some of the animals are very good, but the battle (hack and slash) sounds come across as generic.

Gameplay:

The controls and gameplay are very well designed. Early on you gain a large battle axe as your primary weapon, and you also have an electric guitar.

The axe is used as one would expect; for hack `n’ slash gameplay. The axe can be upgraded throughout the game to have different abilities (lightning, fire, extra damage, etc)

The guitar is used for special (i.e. magic) attacks. Initially the guitar will only call down lightning to stun enemies. However, throughout the game Eddie will learn solo’s that do various things:

A. Summon your car. This is very much like calling your horse in Legend of Zelda:Ocarina of Time.

B. Area of effect attacks. These are all based on cliché’s or in-jokes in the heavy metal community, but they are effectively to give a “Whoa! Cool!” response. There is a heavy guitar riff that melts the faces of all enemies close by. One solo calls down a flaming blimp that explodes over your enemies. There is another that summons a horde of animals to your side.

C. Unit command solos. These solos are used in the “Stage Battles” (see below) to rally your troops, send troops to s certain area, etc.

The gameplay of Brutal Legend is a mash-up of multiple genres. You can explore the world of Brutal Legend in your car (which is upgradeable with weapons, armor, etc.). The driving mechanics are pretty solid and fun in an arcade-y way. You can also explore on foot which leads to the aforementioned hack-n-slash gameplay. However, the major battles are fought in a semi-RTS (real-time strategy) mode called “Stage Fights.”

Stage Fights are interesting in that you start with a basic stage (replete with lighting and smoke effects). To power your stage, which allows for building units, you must harness the power of the fans. Fans are found in Fan Geysers. You must locate fan geysers and then build a “Merch Booth” (i.e. Merchandise Booth) over the geyser to draw the fans to your stage. The more geysers you control the more fans you collect. The more fans you collect the more units (and more powerful units) you can build. The units range from Head Bangers (foot soldiers) to Metal Beasts (fire breathing mountable monsters). Your goal is to steal your opponents fans, and ultimately destroy their stage.

The reason I call this a semi-RTS is that it is a mashup of all three play modes in itself. As you build your units and send them into battle you can also jump into your car or run into battle yourself. It is not an RTS where you build units, send them into battle and just watch the results… unless you want it to be. I found it much more fun to build units and then lead the charge.

All of this sounds a little weird, right? Welcome to the world of Tim Schafer! The gameplay is so unique in the way it blends playstyles that I am sure I had a big dumb grin on my face for most of the game. It is not often that you find a game that is this ambitious about its gameplay mechanics, and actually succeeds at building something that is not frustrating, but fun. It is so good, that I am almost compelled to overlook the shortcomings of the gameplay, but I will go ahead and mention them anyway…

The oddest thing missing from the gameplay (given all of its depth) is that there is no jump button. That’s right, this is an openworld game that allows you to run freely through a streaming (read: no load time) environment, but you can’t jump over or onto anything. Granted, the world is designed in such a way that jumps are not a necessity to navigate it, but (if you are like me) for those that like to really explore and go off the beaten path it would be nice to be able to jump. Also, there were a couple of times that, after an unfortunate incident in my car, I wound up stuck between boulders or trees. Without the ability to jump out of the situation I was forced to go to the menu and reload my last checkpoint.

Also missing is a HUD that shows you your health status, etc. I understand this exclusion as it could detract from the immersion into the amazing world that has been built for this game. However, it would have been nice for it to at least be optional, or perhaps only show up when you are in combat. There were numerous times that I would have no idea my health was getting low and I was suddenly dead. There are visual cues such as the screen starting to go red, etc. as your health is depleted, but as you get further into the game you begin to come across enemies that can apparently kill you with one or two hits (before the visual cue kicks in).

The multiplayer in the game is based on the Stage Fight idea mentioned above. You and your opponent select a metal faction, build a stage, and battle it out. The single player campaign serves as a robust tutorial for how to play the multiplayer game, and does so very well.

Innovations:

See Gameplay (Above).

Final Thoughts:

This is a VERY fun game. Even if you aren’t into heavy metal (which I am not) you can enjoy this game, and even get most of the in-jokes. There is not much in the game to criticize as it shows a lot of polish and fulfilled ambition.

I only wish the single player campaign were a bit longer. If you go straight through you can complete the single player portion in under 8 hours. If you work through all of the side quests I would estimate the games length at about 13-15 hours.

I should also state that I have played this game on both Xbox 360 and PS3. For some reason the PS3 suffered from some serious frame-rate issues at times. The most confounding thing is that the issues popped up just as I was standing still looking around the landscape, and not so much when there was a lot of activity onscreen. Hopefully there will be a patch for this soon, since I didn’t experience any lag or frame-rate dropping on the 360 version.

NOTE: This game does not lack for profanity and gore. It is chock full of both. However, you do have the option of turning either or both off in the setup menus. This removes all blood and dismembering and replaces all curse words with “bleep” sounds. It also places a parental advisory (as seen on cd’s with explicit lyrics) over any middle fingers and curse words found in the subtitles, which is actually pretty funny.

Rating: 4 / 5

Bishop Bowie said in November 17th, 2009 at 07:43

I initially liked this game but the more I played it the more I realized how rushed and short this game really is. The music is great and the game is still fun to play but some of it is not well thought out. It is very repetitive. You can quickly earn more fire rewards than things Ozzy has to sell. There is not enough double teaming with the main characters since you can mostly do this in the major battles where all your time is spend commanding your troops. The battle controls are annoying. The individual orders command is deeply flawed. The graphics while good are not as good as a game of this type should be. The multi-player version of this game just sucks by making the commanding general be it Eddie or whoever much whimper than the one you become familiar with in the single player game, the car is useless in this version and hardly plows anyone down. Your character is basically just ordering your troops to take down this tower or putting up that tower while fending off attacking hordes, until you get into position to take down the stage. Looking for the last five of this or that like the dragons can become very tiresome and makes you want to turn to Internet cheats to find them for the reward things. There are a lot of areas on the map where you can’t go and are just a waste of space. This game was way over hyped when it came out but it is still fun to play.
Rating: 3 / 5

Prometheus said in November 17th, 2009 at 08:47

This game benefits from a great script and interesting storyline. It has a lot of small touches that come up to surprise you and make you smile. The idea of traveling to a world of heavy metal, full of swords, axes, amps, demons, and killer guitars, where learning new solos melts the faces of your enemies and Ozzy Osbourne sells you heat-seeking missiles for your car, is great. You fight hair-metal enemies who betray the spirit of rock for profit, goths who just don’t like you, and demons. For the first three days of playing I was like a kid in a candy store.

All the really cool stuff is up front, however, and eventually the game turns into a grind. The side missions all seem the same: fight a skirmish, race a car, hunt a certain kind of animal. At every step in the main plotline (after you’ve assembled your army of rock), all obstacles have the same solution: fight a stage battle (essentially a real-time strategy battle fought from a third-person rather than top-down perspective). That and the enemy AI isn’t all that bright, attacking the same point again and again, whether you’ve left other crucial areas undefended or not. It seems to build the same kind of army time after time, too, regardless of the composition of your forces. These battles are balanced in a sort of rock-paper-scissors way, but the challenge is basically to discover whether the AI will always throw paper in a given battle or scissors. And then the game ends, very quickly and very little denouement.

That said, it was nice to be introduced into a world with Titans of Metal, Armagoden, Riggnarok, and the like. The creativity that went into making that world is more satisfying than the gameplay within it, even as that world was itself rather satisfying.
Rating: 3 / 5

R. J. Corbett said in November 17th, 2009 at 09:19
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